#include <allegro.h>
struct character
{
int loc_x;
int loc_y;
int speed;
int health;
short state;
int direction;
int shield;
int explode_timer;
int shield_timer;
};
struct powerup
{
int loc_x;
double loc_y;
int spawn_timer;
};
struct projectile
{
float loc_x;
float loc_y;
};